Saturday 31 December 2011

Bathtub

A late update.

First try on fluid simulation. The fluid simulator is very hard to use, given that the accuracy is not high enough. For a still image, each droplet must be manually adjusted; otherwise, the droplets will go halfway through the walls.

Most of the time was used to edit the water. I didn't pay much attention to the bathtub, and I think it is too reflective and too smooth. Luckily it is blocked by vapour.

(Click image for larger version.)

4000 samples, 8 hours rendering time.

Monday 19 December 2011

First Scene with Cycles

Cycles is official in Blender 2.61. So, what is the best way to celebrate? Use it, of course.

This is my first scene with Cycles, second render.

This is also my first try on texture in Blender (which turns out pretty bad)...

(Click image for large version.)

For this render, I mistakenly turned off the "caustics" option. This makes the glass piece lack the "shininess", and look more like plastic.

Made with Blender 2.6.1, rendered with Cycles.
3000 samples. 5-something hours of render time.