My primary development platform is a notebook of my father. A few days ago, his another notebook broke down, and he needs a replacement to comtinue to work. Naturally, my working station is retracted by its owner.
Now, falling back to the original 10-year-old notebook, limited by computational power and supported standard, there isn't much that I can do. Mesa with software rendering brings me OpenGL 2.1. Fair, but it does not allow non-power-of-2 or rectangle texture. Very bad for tone mapping and HDRR, which a screen-size texture woulde be the best option.
HDRR algorithm should be picked and implemented before any lighting is done. Otherwise lots of parameters will need to be reviewed and adjusted after HDRR is applied. Furthermore, I don't want to remove a fully functioning part from tthe project now just to make it run on an inferior system.
That's why all developments are halted.
Since a friend of mine is learning Java at the moment, let me join him before I get a new computer (whick must support at least OpenGL 3.3, and preferably 4.0+).
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